Tag Archive for '3D'

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Command and Conquer Tiberian Alliances – Open Beta Trailer

“When we got the chance to do the open beta trailer for Command & Conquer we had to take it. With a cool looking war room and some nice motion graphics together with the in-game material we hope that more people will discover the joy of playing Command and conquer online in your browser.” – Visual Art Creative Studios

CREDITS
Director: Johan Rimér
Client: EA/Play4Free
Motion grapher: Alexander Pettersson
3D Lead: Pontus Ekstrand
3D: Lars Wahlman
Prod co: Visual Art Creative Studios
Sound: RedPipe

Falu Rödfärg

Lundberg & Co contacted us and asked if we could help them in the creation of three new spots for Falu Rödfärg. In the creation of these TV-commercials, we combined scenes were we used traditional cell-animation with scenes shot with the new RED EPIC. In addition, the final pack-shot-scene was done in 3D. So, in sum this job sumarise what we like to do best – that is combining different techniques to create qualty works.” – Filmic Art

Client: Falu Rödfärg
Agency: Lundberg & Co
Director: Filmic Art
Production Company: Filmic Art
DOP: Jörgen Lindskog
2D animation: Henrik Stensnäs, Filmic Art
3D animation: Filmic Art
Sound Design: TMP

The Legend of Mad Brew

The Mad Brewing Company was established 1676 with the slogan “It’s the Mushrooms” to promote its flagship product, the Mad Brew. The brewery was located in a hidden cellar under the famous brewery building at Åsögatan 119 in Stockholm, Sweden.

It is rumored that the fine quality of the Mad Brew was a combination of some secret components and the fact that the brewery was completely run by group of gnomes who, in a trade union dispute had left the Santa workshop in the North Pole and moved to Stockholm.

When the brewery building at Åsögatan was bought by Friedrich Rudolph Neumüller in 1853, the business of The Mad Brewing Company continued in some hidden basement under the building.

Today, a furniture store owns the old brewery but some people believe that gnomes are still hard at work somewhere in the building, fine-tuning the old Mad Brew recepie.

Credits:
Idea: Joel Sundberg
Concept: Joel Sundberg
Modeling, Texturing: Joel Sundberg
Shading: Joel Sundberg, Fredrik Brännbacka
Animation: Kristian Ström
Lighting: Fredrik Brännbacka
Compositing: Fredrik Brännbacka, Joel Sundberg
Sound: Sergeant Tom

Rendered with Arnold.

Mad Crew

Boxer

Credits

Director: Dongjoo Artursson
Prod. Co: visual art creative studio
Exec. Producer: Dan Svensson
3D: Pontus Ekstrand, Jonas Skoog, Jonas Ekman, Lars Wahlman
2D: Calle Granström
3D Roberts face in opening scene: Milford

YOKO – Behind the scenes

Fido

Ballerina

 

Client: Göteborgs Kex
Marketing Director: Camilla Everberg

Agency: Åkestam Holts
Agency Producer: Leila El-Zein
Account Director: Kjell Månsson
Account Manager: Jessica Söder
Art Director: Yvan Archimbaud
Copywriter: Adina Asplund

Sound design and mix: Red Pipe
Project magager: Beatrice Längberg
Sound Designer: Kim Creutzer

Production company: Lost Liner

Director: Boris Nawratil , Jonas Dahlbeck, Jessica Lauren
Producer: Niklas Gunnarsson
Design: Boris Nawratil, Jonas Dahlbeck
VFX Supervisor: Ulf Lundgren
TD: Oskar Wahlberg
Coordinator: Erika Reilly
Lead Modeling: Boris Nawratil
Modeling: Oskar Wahlberg, Lucas Pettersson, Hannes Nordin
Texturing: Oskar Wahlberg, Martin Öhgren, Lucas Pettersson, Tom Studt
Shading: Ulf Lundgren, Oskar Wahlberg, Martin Öhgren, Lucas Pettersson, Tom Studt
Rigging: Hannes Nordin
Animation: Jonas Dahlbeck, Hannes Nordin
Simulation: Björn Lundgren
Software developement: Björn Lundgren
Lighting: Ulf Lundgren, Martin Öhgren, Lucas Pettersson
Comp: Ulf Lundgren

Animationsbar!

Tid för årets tredje bar för animation & VFX branchen! Denna gång med pirat tema. Enbart för denna kväll ställer den prisbelönade studion Meindbender ut bilder från Pirate filmen och andra produktioner. Passande nog är Imperiet också en av Stockholms få rombarer med en diger lista av olika rom sorter från hela världen. Den och all annan dricka är rabatterad med 15 %.

Om du gillar det vi hör, visa det genom att lösa ditt medlemskap så kan vi göra ännu tuffare saker.
10 svenska guldpengar eller 5 för studenter till bankgiro: 344-5707 (glöm inte att ange ditt namn och e-post). Gäller för 2012.

13 Mars, Imperiet kl. 18:30 – 23:00

Kom, umgås och ha kul!

Arrrrgh!

Snabbare än snabbt

In this second installment of Bredbandsbolaget’s new commercial campaign, agency Acne and director Oskar Bård went far beyond the fencing tentacle monster and asked us to create a film where high speed is the unmistakable message. Set in BB’s white world, we follow a girl in her armchair, surfing progressively faster and faster, illustrated by being quickly dragged away by a pack of mechanical dogs, on top of a high-speed train, sitting on top of a high-powered rocket, and the whole thing carried on BB’s shoulders.

Stopp Vfx began by creating an animatic for the whole spot, using this we could decide on camera angles and timing and for planning the shoot. The live action elements were carefully filmed to get angles and light just right to make a seamless composite with the CG world. For the more distant shots, a CG-double were used for the girl and armchair. Stopp Vfx developed the look in collaboration with the agency and director, our team worked with modelling, lighting, animation and compositing for about 6 weeks to finish the spot. Sound production, final touches and grading were also made in-house here at Stopp.

Agency: Acne Advertising
Director: Oskar Bard
Production Company: Hobby Film
Vfx Supervisor: Johan Boije
Compositor: Johan Boije, Julius Denizhan, Crawford Reilly
Lead CG: Arvid Björn
CG: Anton Ljungdahl, Anton Palmqvist, Johannes Carlsten
Grade: Annika Pehrson
Sound: Edward Björner, Eric Thorsell
Producer: Idamarie Sjöberg
DoP: Kjell Lagerroos
Vfx Coordinator: Jakob Andersson
Animator: Andrea Kozakova

Beyond Beyond

 

(Klicka för att se bilderna större)

Beyond Beyond
Beyond Beyond is a story about wanting the impossible. And it is a story about a little boy, not old enough to know the guidebook to life, picking a fight with the most powerful force. Learning about existence little by little.

Synopsis
Johan and his father have lived at sea for as long as Johan can remember. Or at least since he was three when his mother disappeared. Johan likes the ship. It has a greenhouse where they grow carrots, and it has fishing nets. Johan is good at diving and at mechanics, and helps his father re- pairing the ship. One day when Johans father go for provisions and Johan is left alone on the boat, he recieves a distress call on the radio with a clue to where his mother is.

The Universe
Beyond Beyond takes place in two universes: the world of the living and the world of the dead – The Kingdom of the Feather King. The world of the living looks like our world apart from being populated by rabbits instead of humans. They act as humans, live in houses, sail ships and have hu- man feelings. The Kingdom of the Feather King is an infinitely large place with infinite numbers of rabbits. As the story Beyond Beyond goes on The Kingdom of the Feather King changes from being a very sad place to be an amazing place to spend eternity. And this change is what Beyond Beyond is all about.

Directors note on the visual style
I want to work with a high level of detail and tactility in the visuals. I am aiming for a universe with a lot of depth in the images, and a feeling of ‘everything being possible’. It will have fog and dust particles in the air, so it feels like the air has a mass. The characters will look like you can grab them and touch them. The main charac- ter, Johan, who goes to the underworld to get his parents back, is a very small and thin creature, who looks like he could be blown away by a gust of air.

Director Esben Toft Jacobsen
Esben Toft Jacobsen was born in 1977. A former student of visual communication at The Danish Design School, he went on to graduate from The National Film School of Denmark as an Animation Director in 2006. In 2007 Esben was awarded a special mention at the Berlinale for his graduate film, ‘Having a Brother,’ in 2008 he took part in the Talent Campus an in 2011 his Feature Film debut The Great Bear was officially selected for the Generation Kplus section.

Filmography
Beyond Beyond (expected completion 2013) Feature Film The Great Bear (2011) Feature film Kiwi & Strit (2008) Short film as part of Carsten & Gitte’s Movie Madness Having a Brother (2006) Graduation film from the Danish Film School

Producer Petter Lindblad
Petter Lindblad was born in 1975, and graduated from the Royal Institute of Technology in Stockholm in 2000, where he received a Masters in Media Production. In 2005 he graduated as Master in Euro- pean Audiovisual Management from the MEDIA-supported Media Business School in Spain. Petter has worked at Zentropa in Denmark, and from January 2007 for Copenhagen Bombay. Since June 2011 he is running the Swedish branch Copenhagen Bombay Sweden AB.

Selected filmography
The Secret of the Iceflower (2011), Short film, Dir. Jacob Ley
The Great Bear (2011), Feature film, Dir. Esben Toft Jacobsen
The Apple & The Worm (2009), Feature film, Dir. Anders Morgenthaler
Carsten & Gitte’s Movie Madness (2008), Dir. Anders Morgenthaler a.o. (line producer)

Crossmedia
In parallel with producing the film, a digital game will be developed – a high concept, interactive story in 10 episodes using elements from ad- venture puzzle games with a lot of physics. The intention is to expand the world we already know, using the story in the film as the game’s A-plot and adding several B-plots in the game. The game will have the same visual and story properties as the film, and be told with strong moods and subtle humor. The game is aimed for tablets as the primary delivery platform, and is developed with support from MEDIA.

Credits:
Director: Esben Toft Jacobsen
Written by: Esben Toft Jacobsen & Jannik Tai Mosholt
Producer: Petter Lindblad
Co-producer: Sarita Christensen
International sales: Copenhagen Bombay Sales ApS
Production company: Copenhagen Bombay Sweden AB in co-production with Copenhagen Bombay Rights 1 ApS

Financing (development): CB Sweden AB, CB Rights 1 ApS, The Swedish Film Institute, The Danish Film Institute, Film i Väst, Nordisk Film & TV Fond, CB Sales ApS

Technical information
Animated Feature Film
Target Group: 7 – 12 years
Length: app. 80 min
Tech.: Stereoscopic 3D, Animated in Maya
Budget: 2,8 mio Euro
Director: Esben Toft jacobsen
Year: expected completion in 2013

Contact
Malene Iversen, Head of Sales,
Phone: +45 25419911 / malene.iversen@copenhagenbombay.com

Petter Lindblad, Producer,
Phone: +46 73321600 / petter.lindblad@copenhagenbombay.com

Xbox Kinetic Billboard with breakdown

Client: Xbox
Agency: IUM
VFX: Nicola Smanio
Sound Design: Nicola Smanio