Archive for the '3d' Category

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Animationsbar!

Tid för årets tredje bar för animation & VFX branchen! Denna gång med pirat tema. Enbart för denna kväll ställer den prisbelönade studion Meindbender ut bilder från Pirate filmen och andra produktioner. Passande nog är Imperiet också en av Stockholms få rombarer med en diger lista av olika rom sorter från hela världen. Den och all annan dricka är rabatterad med 15 %.

Om du gillar det vi hör, visa det genom att lösa ditt medlemskap så kan vi göra ännu tuffare saker.
10 svenska guldpengar eller 5 för studenter till bankgiro: 344-5707 (glöm inte att ange ditt namn och e-post). Gäller för 2012.

13 Mars, Imperiet kl. 18:30 – 23:00

Kom, umgås och ha kul!

Arrrrgh!

Snabbare än snabbt

In this second installment of Bredbandsbolaget’s new commercial campaign, agency Acne and director Oskar Bård went far beyond the fencing tentacle monster and asked us to create a film where high speed is the unmistakable message. Set in BB’s white world, we follow a girl in her armchair, surfing progressively faster and faster, illustrated by being quickly dragged away by a pack of mechanical dogs, on top of a high-speed train, sitting on top of a high-powered rocket, and the whole thing carried on BB’s shoulders.

Stopp Vfx began by creating an animatic for the whole spot, using this we could decide on camera angles and timing and for planning the shoot. The live action elements were carefully filmed to get angles and light just right to make a seamless composite with the CG world. For the more distant shots, a CG-double were used for the girl and armchair. Stopp Vfx developed the look in collaboration with the agency and director, our team worked with modelling, lighting, animation and compositing for about 6 weeks to finish the spot. Sound production, final touches and grading were also made in-house here at Stopp.

Agency: Acne Advertising
Director: Oskar Bard
Production Company: Hobby Film
Vfx Supervisor: Johan Boije
Compositor: Johan Boije, Julius Denizhan, Crawford Reilly
Lead CG: Arvid Björn
CG: Anton Ljungdahl, Anton Palmqvist, Johannes Carlsten
Grade: Annika Pehrson
Sound: Edward Björner, Eric Thorsell
Producer: Idamarie Sjöberg
DoP: Kjell Lagerroos
Vfx Coordinator: Jakob Andersson
Animator: Andrea Kozakova

Beyond Beyond

 

(Klicka för att se bilderna större)

Beyond Beyond
Beyond Beyond is a story about wanting the impossible. And it is a story about a little boy, not old enough to know the guidebook to life, picking a fight with the most powerful force. Learning about existence little by little.

Synopsis
Johan and his father have lived at sea for as long as Johan can remember. Or at least since he was three when his mother disappeared. Johan likes the ship. It has a greenhouse where they grow carrots, and it has fishing nets. Johan is good at diving and at mechanics, and helps his father re- pairing the ship. One day when Johans father go for provisions and Johan is left alone on the boat, he recieves a distress call on the radio with a clue to where his mother is.

The Universe
Beyond Beyond takes place in two universes: the world of the living and the world of the dead – The Kingdom of the Feather King. The world of the living looks like our world apart from being populated by rabbits instead of humans. They act as humans, live in houses, sail ships and have hu- man feelings. The Kingdom of the Feather King is an infinitely large place with infinite numbers of rabbits. As the story Beyond Beyond goes on The Kingdom of the Feather King changes from being a very sad place to be an amazing place to spend eternity. And this change is what Beyond Beyond is all about.

Directors note on the visual style
I want to work with a high level of detail and tactility in the visuals. I am aiming for a universe with a lot of depth in the images, and a feeling of ‘everything being possible’. It will have fog and dust particles in the air, so it feels like the air has a mass. The characters will look like you can grab them and touch them. The main charac- ter, Johan, who goes to the underworld to get his parents back, is a very small and thin creature, who looks like he could be blown away by a gust of air.

Director Esben Toft Jacobsen
Esben Toft Jacobsen was born in 1977. A former student of visual communication at The Danish Design School, he went on to graduate from The National Film School of Denmark as an Animation Director in 2006. In 2007 Esben was awarded a special mention at the Berlinale for his graduate film, ‘Having a Brother,’ in 2008 he took part in the Talent Campus an in 2011 his Feature Film debut The Great Bear was officially selected for the Generation Kplus section.

Filmography
Beyond Beyond (expected completion 2013) Feature Film The Great Bear (2011) Feature film Kiwi & Strit (2008) Short film as part of Carsten & Gitte’s Movie Madness Having a Brother (2006) Graduation film from the Danish Film School

Producer Petter Lindblad
Petter Lindblad was born in 1975, and graduated from the Royal Institute of Technology in Stockholm in 2000, where he received a Masters in Media Production. In 2005 he graduated as Master in Euro- pean Audiovisual Management from the MEDIA-supported Media Business School in Spain. Petter has worked at Zentropa in Denmark, and from January 2007 for Copenhagen Bombay. Since June 2011 he is running the Swedish branch Copenhagen Bombay Sweden AB.

Selected filmography
The Secret of the Iceflower (2011), Short film, Dir. Jacob Ley
The Great Bear (2011), Feature film, Dir. Esben Toft Jacobsen
The Apple & The Worm (2009), Feature film, Dir. Anders Morgenthaler
Carsten & Gitte’s Movie Madness (2008), Dir. Anders Morgenthaler a.o. (line producer)

Crossmedia
In parallel with producing the film, a digital game will be developed – a high concept, interactive story in 10 episodes using elements from ad- venture puzzle games with a lot of physics. The intention is to expand the world we already know, using the story in the film as the game’s A-plot and adding several B-plots in the game. The game will have the same visual and story properties as the film, and be told with strong moods and subtle humor. The game is aimed for tablets as the primary delivery platform, and is developed with support from MEDIA.

Credits:
Director: Esben Toft Jacobsen
Written by: Esben Toft Jacobsen & Jannik Tai Mosholt
Producer: Petter Lindblad
Co-producer: Sarita Christensen
International sales: Copenhagen Bombay Sales ApS
Production company: Copenhagen Bombay Sweden AB in co-production with Copenhagen Bombay Rights 1 ApS

Financing (development): CB Sweden AB, CB Rights 1 ApS, The Swedish Film Institute, The Danish Film Institute, Film i Väst, Nordisk Film & TV Fond, CB Sales ApS

Technical information
Animated Feature Film
Target Group: 7 – 12 years
Length: app. 80 min
Tech.: Stereoscopic 3D, Animated in Maya
Budget: 2,8 mio Euro
Director: Esben Toft jacobsen
Year: expected completion in 2013

Contact
Malene Iversen, Head of Sales,
Phone: +45 25419911 / malene.iversen@copenhagenbombay.com

Petter Lindblad, Producer,
Phone: +46 73321600 / petter.lindblad@copenhagenbombay.com

Xbox Kinetic Billboard with breakdown

Client: Xbox
Agency: IUM
VFX: Nicola Smanio
Sound Design: Nicola Smanio

TRE Extra Sticka Galaxy SII

Client: TRE

Production company: Lost Liner

Director: Ulf Lundgren
Creative producer: Niklas Gunnarsson
Modelling: Pär Andersson
Animation: Johan Sonestedt, Cinematic
Rigging: Hannes Nordin
TD: Martin Öhgren
Comp: Martin Öhgren

Sound design and mix: Quint Starkie

Fredagsmys i 3D

Client: Åkestam Holts

Sound design and mix: Flickorna Larsson

Production company: Lost Liner

Director: Ulf Lundgren
Producer: Niklas Gunnarsson
Modeling: Oskar Wahlberg, Martin Öhgren, Lucas Pettersson
Texturing: Oskar Wahlberg, Ulf Lundgren, Martin Öhgren, Lucas Pettersson
Rigging: Hannes Nordin
Animation: Hannes Nordin
TD: Oskar Wahlberg, Martin Öhgren, Lucas Pettersson
Lighting: Ulf Lundgren
Comp: Ulf Lundgren, Martin Öhgren, Hannes Nordin

MIUTA har en ny showreel

Gå gärna in på deras hemsida och titta på deras filmer också. Det finns mycket fint att se!

Victoria Moralez – Nurture the soil

Music video for Victoria Moralez

Directors: David Nord & Boris Nawratil
Photo: Daniel Tacacs

DICE is looking for animator

DICE is the award-winning developer of the Battlefield franchise and games like Mirror’s Edge. The company is situated in one of the world’s most picturesque cities – Stockholm, Sweden. The studio houses a riot of youth, hunger and passion for creating games. Innovation is part of the DICE DNA, whether it is creating new games or trying out innovative business models. People come to DICE to change our industry and to make unique, addictive and innovative entertainment.

Animator

Animators at DICE plays a crucial role when it comes to tying gameplay, storytelling and character movement together. Our animators are responsible all the way from idea and creating prototypes to directing actors/stuntmen during motion capture sessions and finally animating and implementing the result into the game.

With our content driven animation tool ANT you will have a unique possibility to prototype your ideas and try out new cool features all by yourself, you can also tweak all your animation blendings into perfection, and of course it’s all in real time. Working as an animator here has never been more exciting!

What skills does DICE look for?

- Experience from working with animation in the game industry.
- Excellent understanding of the animation principles
- Excellent skills in working with Maya, MotionBuilder or similar.
- Passionate about video games and animation.
- Experience with setting up/working with animation blending trees and/or state machines.
- Working with motion capture, recording and editing.

Soft Skills

- Strong ability to deliver on time and to set realistic time estimates for own work.
- Motivated & Committed
- Good Team player with a can-do attitude
- Industry knowledge; knowledge of common practices and understanding of industry trend

General Information

As part of the application process we might ask you to perform a practical work test. The position is permanent and applications will be selected continuously. Apply online with a combined CV and introduction letter in English.

Want to apply?

Apply online at https://jobs.ea.com/search/view.do?id=a0z50000001EdUjAAK

Disney platformer

With a great homage to old school Nintendo platform games, childhood Lego animation  as well as modern voxel based games like Mindecraft our tiny hero sets of on a epic adventure to try to overcome his fright of height. And if breathtaking mountains and steep cliffs weren’t enough a evil vegetable throwing carrot turns up to  block our heroes path.Creating the beautiful happy cartooney design of our hero and villain Jonas Dahlbeck went through a small armey of design sketches before finding the two final designs that were then realized by Pär Andersson and Stefan Berglund.To manage director Ulf Lundgrens vision Lost Liner developed their own in house tools “lost voxels” for creating, animating and rendering all.

 

Credit List

Client: Disney
Production Company: Flat Tire
Post Production Company: Lost Liner

Flat Tire
Director: Mikael Gustafsson
Producer: Jacob Mohlin

Music and Sound: Linus Söderlund

Lost Liner
Animation director: Ulf Lundgren
Producer: Niklas Gunnarsson
Coordinator: Erika Reilly
Character design: Jonas Dahlbeck
Level design: Stefan Berglund, Marcus Ottosson
Animatic: Marcus Ottosson, Martin Öhberg
Modelling: Pär Andersson, Stefan Berglund
Rigging: Marcus Ottosson
Animation: Marcus Ottosson
Lighting: Martin Törnestedt, Ulf Lundren
R&D: Björn Lundgren
Comp: Martin Törnestedt, Ulf Lundren, Jan Zakolski